[MOD] MOD as audio interface ?
Ricardo Crudo
ricardo.crudo at gmail.com
Mon Sep 29 11:09:13 BRT 2014
this is a difference in hardware, right ?
No. The hardware is the same. This is the mode how the CODEC / Driver will
operate. Currently, the driver is ready to be used in 16bit mode. We need
to do some code to have it working in 24bit mode.
oh yeah!
so if you guys do a good job making the MOD class compliant it should be
plug-and-play on a linux box ?
Yeah!
On 29 September 2014 05:11, Thijs van severen <thijsvanseveren at gmail.com>
wrote:
>
>
> 2014-09-28 14:44 GMT+02:00 Gianfranco Ceccolini <franconassis at gmail.com>:
>
>> Sure!!
>>
>> There are two important things to note here.
>>
>> One is USB class. There is USB 1.0 class audio - 16bit /44.1kHz - and USB
>> 2.0 class audio - 24bit/48kHz.
>>
>
> this is a difference in hardware, right ?
>
>
>>
>> Other is that this particular feature needs two drivers - one in the MOD
>> and one in the Host machine (your PC for example).
>>
>> The stretch goal is for the compete package - USB 2.0 audio device inside
>> the MOD Duo + USB 2.0 24bit Drivers for Linux, MAC and Windows hosts.
>>
>> Being totally honest, our main concern is the Windows driver and this is
>> where a big chunk of the stretch goal money goes.
>>
>>
>> Actually if you consider only the Linux environment ( MOD Duo + Linux
>> host) the Audio Driver already exists and depends much more on the ALSA
>> implementation inside the MOD than any other thing.
>>
>
> oh yeah!
> so if you guys do a good job making the MOD class compliant it should be
> plug-and-play on a linux box ?
>
>
>>
>> Hope to have clarified
>>
>> Gianfranco
>>
>>
>> Em 28/09/2014, à(s) 04:13, Thijs van severen <thijsvanseveren at gmail.com>
>> escreveu:
>>
>>
>> Op 27-sep.-2014 23:05 schreef "Gianfranco Ceccolini" <
>> franconassis at gmail.com>:
>> >
>> > Hi Thijs
>> >
>> >> is it possible to use the MOD as audio interface ?
>> >> when you connect it via USB to a pc does it present itself as audio
>> device ?
>> >
>> >
>> > We have the hardware ready for this (a USB device port) but there is a
>> lot of code to do regarding the audio driver.
>> >
>> > The U$100.000 stretch goal is exactly for this feature.
>> >
>> > If we reach it we’ll have a USB 2.0 24bit audio driver and when
>> connected to your computer will present both the processed as the
>> unprocessed channels.
>> >
>>
>> And if you dont reach it?
>> Could this feature still be made available in a newer firmware version?
>>
>> >> i see that the MOD has an ethernet interface, does this mean that i
>> could use netjack (or one of the jack netwerk methods) to link my MOD to my
>> PC ?
>> >
>> >
>> > No. It is not an ethernet interface, just an RJ-45 jack :-(
>> >
>> > It is the Control Chain connection - our external peripheral system -
>> that uses CAT5 cabling due to cheapness and ease of finding.
>> >
>> > Kind regards
>> >
>> > Gianfranco
>> >
>> > Em 27/09/2014, à(s) 17:46, Thijs van severen <thijsvanseveren at gmail.com>
>> escreveu:
>> >
>> >> Hi again
>> >>
>> >> is it possible to use the MOD as audio interface ?
>> >>
>> >> when you connect it via USB to a pc does it present itself as audio
>> device ?
>> >>
>> >>
>> >> i see that the MOD has an ethernet interface, does this mean that i
>> could use netjack (or one of the jack netwerk methods) to link my MOD to my
>> PC ?
>> >>
>> >> grtz
>> >> Thijs
>> >>
>> >>
>> >> --
>> >> follow me on my Audio & Linux blog <
>> http://audio-and-linux.blogspot.com/> !
>> >>
>> >> _______________________________________________
>> >> Developers mailing list
>> >> Developers at lists.portalmod.com
>> >> http://portalmod.com/cgi-bin/mailman/listinfo/developers
>> >
>> >
>>
>>
>>
>
>
> --
> follow me on my Audio & Linux blog <http://audio-and-linux.blogspot.com/>
> !
>
>
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