All posts by Gianfranco Ceccolini



Results of the preliminary tests

Here are some screens from our preliminary tests using the hand assembled prototype.

Soon the tests from the machine assembled units will be available.

1 - Loopback (feed the input and read the output)

[email protected] - ch1
[email protected] - ch2
[email protected] - ch1 - low frequency
[email protected] - ch2 - low frequency

 

2 - Cross Talk (feed channel A and read channel B):

Crosstalk [email protected] - ch1-to-2
Crosstalk [email protected] - ch2-to-1

 

3 - Floor level (reading of the output with no signal fed to the inputs)

Floor Level - Low frequencies - ch 1
Floor Level - Low frequencies - ch2
Floor level - ch1
Floor level - ch2

 

4 - Head Phones

Head Phone - [email protected] loopback
Head Phone - [email protected] loopback - ch2
Head Phone Crosstalk [email protected] - ch1-to-2
Head Phone Crosstalk [email protected] - ch2-to-1

 

For the sake of comparisons, check out these readings:

1 - MOD Quadra loopback with [email protected]

It is visually evident the amount of improvement we had in terms of producing an audio card.  We have got at least 15dB better

1 - Loopback of the Mackie Onyx BlackJack.

This is the interface I use to feed and read the MOD units and it clearly has an excellent performance.

 



The Graphical User Interface - GUI

The new Graphical Interface is ready!

It contains all the MOD features in one place - Dashboard for pedalboard assembly, plugin library, pedalboard organizer and bank manager.

Take a look at some screenshots below.

This is where the pedalboards are assembled. The bottom bar is the plugins library.
One more pedalboard being assembled.
This is the screen where you set detailed plugin parameters and set up the addressing to the device.
A plugin parameter being addressed to the Rotary 1 of the  MOD.
In this screen you can view, duplicate, load and delete the pedalboards stored in the MOD.
In this screen you manage the pedalboard banks in order to use them when disconnected from the GUI.